Modder brings 100% more Bob Ross to XCOM 2, subsequently adds 100% more happiness

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NewsBot
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Modder brings 100% more Bob Ross to XCOM 2, subsequently adds 100% more happiness

Post by NewsBot » 24 Feb 2016, 11:41

Is the task of saving the human race in XCOM 2 weighing heavy on your shoulders? Have you erected more memorials to fallen allies than you can deal with? Ready to give up? Well, sounds like you need to change your outlook; maybe take a step back and soak in the serenity of some happy little clouds...

Read more here
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Darius359au
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Re: Modder brings 100% more Bob Ross to XCOM 2, subsequently adds 100% more happiness

Post by Darius359au » 24 Feb 2016, 12:05

No idea who bob ross is but I've got a Tiny Tina voice pack that I use with my best sniper :lol: :lol:
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Longflanks
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Re: Modder brings 100% more Bob Ross to XCOM 2, subsequently adds 100% more happiness

Post by Longflanks » 24 Feb 2016, 12:52

He is a painter who died in 1995
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Stoibs
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Re: Modder brings 100% more Bob Ross to XCOM 2, subsequently adds 100% more happiness

Post by Stoibs » 24 Feb 2016, 19:49

The biggest turn off from modding this up the wazoo so far for me is the whole 'Save games made with mods are only compatible with those mods installed' thing.
Already seen a post here and there on the steam forums about some people having mods that were 'updated' or tweaked or were incompatible with the official XCOM2 hotfix patch etc. and whom subsequently lost access to their savegames until the mod creators got around to re-hotfixing their own thing etc. (assuming they even do or are able to re-enable compatibility).

Think I'll stick with my vanilla, unmodded campaign run that I'm still currently in the middle of and then go and checkout what there is on the workshop for subsequent plays.
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