Update V8.3

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André Axe'm
Posts: 698
Joined: 03 Dec 2015, 16:59

Re: Update V8.3

Post by André Axe'm » 07 Jan 2019, 09:49

There was double bonus HP on some summons, so I removed it. The temp HP is not great anyway. If it needs more real hp or ac, that would be a better way to do it.

Circle of Shadow probably won't do anything for the Shadowlord, as it gets its own concealment. It also gets its own bonus Ac, which might be causing it to hit the +20 cap.
Should be working on the Animal Companion though.
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Novoshijak
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Joined: 10 Dec 2018, 21:39

Re: Update V8.3

Post by Novoshijak » 07 Jan 2019, 15:12

Thanks for the answer about the ESL Hit Points... I'll keep an eye on its survivability... See if its staying alive as long :)




Re: Circle of Shadow...

Yeah, I figured testing it on the ESL may not be the best method... Although a Level 22 SD ESL only has 34 AC, so I would think that isn't hitting the full 20 AC Cap...


For the Animal Companion, there is no apparent effect on the Character Record. AC remains at 17, and there is no mention of Concealment applied etc. (The Animal Companion already has Damage Reduction buff by default, so cant see if that is changing in CR).

I tested it out in the field, and there is no Concealment effect in the Battle Summary either...


When there are more people about... I'll see if it has any effect on actual Player Characters in party... :thumbup:


Edit: Just did some testing in party with Vorly... "Circle of Shadow" seems to have no effect on Player Characters either... :(
No evident change to concealment, damage reduction or AC.
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André Axe'm
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Joined: 03 Dec 2015, 16:59

Re: Update V8.3

Post by André Axe'm » 08 Jan 2019, 09:53

Is it at least working on you?
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Novoshijak
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Joined: 10 Dec 2018, 21:39

Re: Update V8.3

Post by Novoshijak » 08 Jan 2019, 19:23

Yeah... it just seems to apply the same as my regular Shadow Evade.

Same duration, AC, and Concealment...

Even the Phasing effect of Shade Form (the other Mythic SD Feat) seems to apply...
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André Axe'm
Posts: 698
Joined: 03 Dec 2015, 16:59

Re: Update V8.3

Post by André Axe'm » 08 Jan 2019, 21:37

Issue located. It is checking if the spell id is Mass Harm, instead of Circle of Shadows.
Will correct.
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André Axe'm
Posts: 698
Joined: 03 Dec 2015, 16:59

Re: Update V8.3

Post by André Axe'm » 09 Jan 2019, 13:11

Hotfixed:
The Hunter's should work now. (Never assume something sitting in the palette will work when placed...)
Circle of Shadows should now work.
Epic Shadow Lord will now scale with Mythic Shadow Dancer levels. But its bonus stats possibly just lost 5 levels.
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Novoshijak
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Joined: 10 Dec 2018, 21:39

Re: Update V8.3

Post by Novoshijak » 09 Jan 2019, 19:08

Thanks André!


:thumbup:
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Alkarl
Posts: 419
Joined: 09 Nov 2015, 19:20
Location: Newcastle, NSW

Re: Update V8.3

Post by Alkarl » 11 Jan 2019, 16:06

Hotfix (maybe...)

Mai'taph areas now accessible by anyone who has a Mai'taph Belt... hopefully - someone let me know if I broke this
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Navarre
Posts: 225
Joined: 25 Feb 2016, 19:46
Location: South Australia

Re: Update V8.3

Post by Navarre » 11 Jan 2019, 18:49

Secret Lair - Check!
Mai'taph Lair - Check!
Mino - Check!
The Eyeball portal didn't work though. =(
Mindflayers (I think you could already go back in, so I didn't test this one)

-Nav-
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'Of all the things I ever lost, I miss my mind the most'

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Alkarl
Posts: 419
Joined: 09 Nov 2015, 19:20
Location: Newcastle, NSW

Re: Update V8.3

Post by Alkarl » 12 Jan 2019, 00:33

Navarre wrote:
11 Jan 2019, 18:49
Secret Lair - Check!
Mai'taph Lair - Check!
Mino - Check!
The Eyeball portal didn't work though. =(
Mindflayers (I think you could already go back in, so I didn't test this one)

-Nav-
Excellent!
The eyeball portal was using something different, I think I've fixed that for the next "hotfix" which should happen next time the server restarts
Mindflayers uses the same check as the other doors, so that should work too :D
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vorly
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Joined: 02 Apr 2016, 14:52

Re: Update V8.3

Post by vorly » 14 Jan 2019, 21:32

Thanks Alkarl, nice work!
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