::Revisiting:: Suggestions

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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 24 Jul 2019, 14:19

Overhaul Thundering Rage. While raging ads 2d6 sonic damage.
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Sathias
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Re: ::Revisiting:: Suggestions

Post by Sathias » 25 Jul 2019, 11:29

Fraggermuffin wrote:
24 Jul 2019, 14:19
Overhaul Thundering Rage. While raging ads 2d6 sonic damage.
If that conflicts with the sonic on weapons, perhaps lightning damage?
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 25 Jul 2019, 15:23

If we use a different sized dice it won't conflict.
Or it we use a flat value.
I'm also doing some back-of-my-mind pondering about something other than just another damage bonus. Rage already does bonus damage. Unfortunately we are a bit limited in what our options are, so it might end up being bonus sonic damage.
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Sathias
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Re: ::Revisiting:: Suggestions

Post by Sathias » 26 Jul 2019, 12:08

I would perhaps make Arcane Trickster 3/4 AB instead of 1/2 AB. The way they stand they do not feel viable compared to EK.
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 26 Jul 2019, 14:12

I'm not sure the class combination should ever feel viable for direct combat, which is what BAB and EK are good for.
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Sathias
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Re: ::Revisiting:: Suggestions

Post by Sathias » 26 Jul 2019, 16:32

All good, just a thought :)
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 26 Jul 2019, 17:25

It might make Arcane Trickster more playable. Has anyone ever made one? I don't think there would be a risk of 3/4 AB making them OP.
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southead
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Re: ::Revisiting:: Suggestions

Post by southead » 26 Aug 2019, 00:22

Would it be possible to revisit the store sale price of Gnomish Construct Tokens? They currently retail for 13001gp. Seems to be missing two 0's 1,300,100gp would be more appropriate I would think.
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 01 Sep 2019, 18:40

I'll take a look at it.
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Thorns
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Re: ::Revisiting:: Suggestions

Post by Thorns » 23 Nov 2019, 20:54

I have looked to see if there has been any discussion about migrating ALOE to Enhanced Edition but haven't found any. So... here is my suggestion/question. It is possible to migrate ALOE to Enhanced Edition?

I have both versions installed and had a run on a couple of EE servers (all in the US so ping is rubbish). Some are pretty polished and others look just like the old Nordock module. I would love to see ALOE get a new lease of life.
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Sapphire
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Re: ::Revisiting:: Suggestions

Post by Sapphire » 24 Nov 2019, 14:46

Whats wrong with you not doing a dual install of both versions so you get to play ALoE when you like and then if and when bored play EE modules at your leisure... Besides no one has yet successfully transfered to EE without having to to start a fresh withot a server wipe... (ie) everyone losing their hard work made on their characters... Essientually the 2 games have proved to be different beasts ...
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kittycatArcane
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Re: ::Revisiting:: Suggestions

Post by kittycatArcane » 26 Nov 2019, 08:06

I believe one of the other main issues with trying to migrate to EE is the extensive nature of our server's code. Because EE has a lot of functions built into it that were worked around/created with scripting in original NWN servers, as well as its own revamped functions, server-breaking conflicts can occur... and from the rantings of Andre, it seems ALoE has rather a lot of spaghetti code going on, which makes it even more difficult to pinpoint location and reason if we have a script meltdown.

That said, I'd like to see it happen sometime too, but right now it's not really feasible. :(
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