Update V8.3

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André Axe'm
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Re: Update V8.3

Post by André Axe'm » 07 Jan 2019, 09:49

There was double bonus HP on some summons, so I removed it. The temp HP is not great anyway. If it needs more real hp or ac, that would be a better way to do it.

Circle of Shadow probably won't do anything for the Shadowlord, as it gets its own concealment. It also gets its own bonus Ac, which might be causing it to hit the +20 cap.
Should be working on the Animal Companion though.
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Novoshijak
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Re: Update V8.3

Post by Novoshijak » 07 Jan 2019, 15:12

Thanks for the answer about the ESL Hit Points... I'll keep an eye on its survivability... See if its staying alive as long :)




Re: Circle of Shadow...

Yeah, I figured testing it on the ESL may not be the best method... Although a Level 22 SD ESL only has 34 AC, so I would think that isn't hitting the full 20 AC Cap...


For the Animal Companion, there is no apparent effect on the Character Record. AC remains at 17, and there is no mention of Concealment applied etc. (The Animal Companion already has Damage Reduction buff by default, so cant see if that is changing in CR).

I tested it out in the field, and there is no Concealment effect in the Battle Summary either...


When there are more people about... I'll see if it has any effect on actual Player Characters in party... :thumbup:


Edit: Just did some testing in party with Vorly... "Circle of Shadow" seems to have no effect on Player Characters either... :(
No evident change to concealment, damage reduction or AC.
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André Axe'm
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Re: Update V8.3

Post by André Axe'm » 08 Jan 2019, 09:53

Is it at least working on you?
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Novoshijak
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Re: Update V8.3

Post by Novoshijak » 08 Jan 2019, 19:23

Yeah... it just seems to apply the same as my regular Shadow Evade.

Same duration, AC, and Concealment...

Even the Phasing effect of Shade Form (the other Mythic SD Feat) seems to apply...
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André Axe'm
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Re: Update V8.3

Post by André Axe'm » 08 Jan 2019, 21:37

Issue located. It is checking if the spell id is Mass Harm, instead of Circle of Shadows.
Will correct.
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André Axe'm
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Re: Update V8.3

Post by André Axe'm » 09 Jan 2019, 13:11

Hotfixed:
The Hunter's should work now. (Never assume something sitting in the palette will work when placed...)
Circle of Shadows should now work.
Epic Shadow Lord will now scale with Mythic Shadow Dancer levels. But its bonus stats possibly just lost 5 levels.
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Novoshijak
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Re: Update V8.3

Post by Novoshijak » 09 Jan 2019, 19:08

Thanks André!


:thumbup:
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Alkarl
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Re: Update V8.3

Post by Alkarl » 11 Jan 2019, 16:06

Hotfix (maybe...)

Mai'taph areas now accessible by anyone who has a Mai'taph Belt... hopefully - someone let me know if I broke this
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Navarre
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Re: Update V8.3

Post by Navarre » 11 Jan 2019, 18:49

Secret Lair - Check!
Mai'taph Lair - Check!
Mino - Check!
The Eyeball portal didn't work though. =(
Mindflayers (I think you could already go back in, so I didn't test this one)

-Nav-
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Alkarl
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Re: Update V8.3

Post by Alkarl » 12 Jan 2019, 00:33

Navarre wrote:
11 Jan 2019, 18:49
Secret Lair - Check!
Mai'taph Lair - Check!
Mino - Check!
The Eyeball portal didn't work though. =(
Mindflayers (I think you could already go back in, so I didn't test this one)

-Nav-
Excellent!
The eyeball portal was using something different, I think I've fixed that for the next "hotfix" which should happen next time the server restarts
Mindflayers uses the same check as the other doors, so that should work too :D
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vorly
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Re: Update V8.3

Post by vorly » 14 Jan 2019, 21:32

Thanks Alkarl, nice work!
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André Axe'm
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Re: Update V8.3

Post by André Axe'm » 09 Mar 2019, 15:06

Update V8.3.6.

See if you can spot from the change list why it took so long. >_>

Change List:
Bug in Splinters Shape fixed.
Minor tweaks to Scourge Elite Healers and Ultroloths. Please test and give feedback. BTW there are two version of each of these, one harder than the other.
Circle of Doom from Ragnarok should no longer hit its user (Even though it really really wants to).
Mythic levels should now be counted correctly for some abilities for classes like Warpriest and Shifter.
The Portal Controller on Devil's Rock won't be greedy about a certain item.
Damage bonus on crafted Greatswords changed from Slashing to Bludgeoning so it will now work. This is for Superior and higher. Ask a DM if you need a swap to a new one.
Batch crafting of Schematic required items should now be possible.
A couple of dragons will now only take 1 scale, not the whole stack.
Aniriand now gives the Dark Shard and updates your journal at the same time, because some people are silly.
Eye of the Destroyer should now stop if the caster dies. -However could people please record their saving throw rolls and damage recieved from this. I suspect some weirdness.
Beladridia and Vilmalia in Loknar should no longer talk to Surfacers.
The Superlative Fullplate of the Cleric on display in Emrys no longer has class or alignment restrictions.
Shadow Lair door might be usable after Wings completion now. I probably shouldn't have wasted time doing this.
Winging to the Shadow Plane now locates you at the other gate.
Completing the Rift of the Shadow Plane quest should dispel any Strange Magic that likes to be pushy around those quest related areas.
The Carpentry level 1 Schematic should now work on Advanced Shafts.
Aura of Vitality now adds a 50% movement speed bonus and a visible indicator that it is active. Description not updated yet.
New VFX for Phoenix. I got distracted...
War Glory code hopefully improved. Also has a more obvious VFX to show that it is active.
A new way to get a Luck Token has been added.
Excelsior Gloves added.
Rearranged parts of the loot tables to make it easier to adjust Gem, Rune and Recipe drop rates. They were spread across half the tables and it was a mess. Because of this, I'm not sure how the new drop rates will compare. Please tell me quickly if you start seeing too many of something, or making more money from hunting. I don't want the server to have any inflation issues again.
Other than that, you should see better loot from higher difficulty chests and mythic level enemies.
Dragon and Elementals Tokens should be more common.
Wand Tokens are hopefully less common.
Shield Token now classed as Uncommon.
Gauntlet Token now classed as Rare.
Luck Token less common.
Boots Token hopefully more common, but I really have no idea.
Cave Token now has a flavour text.
Small fix to Kitty's convo.
Aberrations Token now classed as Uncommon.
A couple of other tokens have added sources.
Planar and Shapechanger Token drop rate increased.
High level crafting gems worth more XP from Signum.
Doubled the XP overflow cap to 10k XP.
Potions of Fast Learning no longer work for XP gain from exchanging items.
Added journal editing options to the DM Quest wand. Untested.
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Sathias
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Re: Update V8.3

Post by Sathias » 09 Mar 2019, 15:31

André Axe'm wrote:
09 Mar 2019, 15:06
Circle of Doom from Ragnarok should no longer hit its user (Even though it really really wants to).
:D :thumbup: :twisted:
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Iona
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Re: Update V8.3

Post by Iona » 09 Mar 2019, 15:33

Thank you Andre, good work as usual.

Now to check some things out hehe.
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southead
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Re: Update V8.3

Post by southead » 09 Mar 2019, 16:10

Thanks Andre, a mighty update! Time to check out some Excelsior Gloves!
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André Axe'm
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Re: Update V8.3

Post by André Axe'm » 17 Mar 2019, 12:58

Module updated:
Hopefully fixed the Ragnarok and HP on level up issues.
Tweaked the drop rates around the level 40 enemies area.
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