Factorio
Factorio
Anyone else here playing this?
I have been having some great fun, and currently running a headless server on a spare PC I have laying about.
Working really well, and doesn't seem to need much bandwidth, as the other 2 people I have connecting haven't had issues other than when there internet was playing up.
I'm still struggling with spreading my area out enough, as I always seem to group it a bit much and then struggle to add more stuff in later that needs the initial resources too.
I have been having some great fun, and currently running a headless server on a spare PC I have laying about.
Working really well, and doesn't seem to need much bandwidth, as the other 2 people I have connecting haven't had issues other than when there internet was playing up.
I'm still struggling with spreading my area out enough, as I always seem to group it a bit much and then struggle to add more stuff in later that needs the initial resources too.
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Re: Factorio
Played a bunch a while back, but not in a while. It's very addictive slowly building up all the factories and processes. Been trying to wait for some more updates before starting a second game as the first took me about 30 hours from start to "finish"?
Haven't tried it multiplayer. Is it harder to get your stuff on good spawns of resources and whatnot? Would think it's a little more crowded and dangerous the more people are playing.
Haven't tried it multiplayer. Is it harder to get your stuff on good spawns of resources and whatnot? Would think it's a little more crowded and dangerous the more people are playing.
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Re: Factorio
Currently the servers seem to be co-op only, or standard ones are.
So we are all working together making a single factory, and only have a single research as well.
Hardest part is knowing what the others are doing and planning with what they have started building
If you wanted to jump on and have a look I'm happy for another
So we are all working together making a single factory, and only have a single research as well.
Hardest part is knowing what the others are doing and planning with what they have started building
If you wanted to jump on and have a look I'm happy for another

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Re: Factorio
Also I am going to look into some PvP maps that might allow us to research different things and try to beat each other to the end, could make things interesting.
But that will be a private match, and not constantly running in the background like the current server.
But that will be a private match, and not constantly running in the background like the current server.
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Re: Factorio
I'm currently waiting for 0.15 so I can develop some truly enormous nuclear reactors!
(also hoping for artillery turrets)
Was getting tired of the endless arrays of solar panels and accumulator 1s.
Yeah multiplayer is certainly stable and easy to use post 0.14 rewrite. It wasn't great before.
Edit: something something railway logistic spaghetti. (accidently wiped off half the post fixing a typo)

Was getting tired of the endless arrays of solar panels and accumulator 1s.
Yeah multiplayer is certainly stable and easy to use post 0.14 rewrite. It wasn't great before.
Edit: something something railway logistic spaghetti. (accidently wiped off half the post fixing a typo)
Last edited by Karmic Skink on 07 Jan 2017, 17:26, edited 1 time in total.
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Re: Factorio
Railway is a lot harder to use I think, and that is the reason they aren't used as much...
I have noticed that once you get tanks killing any sort of alien encampment becomes so much easier, usually just by driving through the middle of it...
The new stuff sounds interesting, I might look into Bob's mods too, some of them look interesting (like the factory one)
I have noticed that once you get tanks killing any sort of alien encampment becomes so much easier, usually just by driving through the middle of it...
The new stuff sounds interesting, I might look into Bob's mods too, some of them look interesting (like the factory one)
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Re: Factorio
Should be easier without the nightmare that was balancing barrelling/unbarrelling on trains.
Yeah running things over in tanks can be easy, just remember to disable your personal roboport otherwise you'll lose all your bots when they attempt to repair the tank in the middle of a nest.
Yeah running things over in tanks can be easy, just remember to disable your personal roboport otherwise you'll lose all your bots when they attempt to repair the tank in the middle of a nest.
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Re: Factorio
Yes, I ended up with vast fields of solar panels to keep all my laser turret defenses powered, it was a gigantic pain. But still better than constantly finding new fields of coal to feed into steam engines etc etc etcKarmic Skink wrote:Was getting tired of the endless arrays of solar panels and accumulator 1s.
I might take you up on that at some point. And hopefully not ruin everything.Mini wrote:If you wanted to jump on and have a look I'm happy for another

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Re: Factorio
It is slightly addictive...
Huge time sink really, I have added 30 odd hours so far since Christmas...
Huge time sink really, I have added 30 odd hours so far since Christmas...
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Re: Factorio
ok not gonna fork out for it until i get my stash tab, might be a record season in diablo 

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Re: Factorio
Almost got our current server to the end where a rocket is sent off into space...
So now working on a new server idea...
Current plans
So now working on a new server idea...
Current plans
- Everyone has their own research trees
- Using the factory mod (https://mods.factorio.com/mods/MagmaMcFry/Factorissimo)
- Ceasefire is on between teams, so still co-op, but with our own research
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Re: Factorio
Recycling Machines? https://mods.factorio.com/mods/DRY411S/ZRecycling
Deep Quarry? https://mods.factorio.com/mods/Versepel ... DeepQuarry
Won't separate research trees mean everyone has to eat up even more of the resources? Not sure if it's a good idea if it's a co-op server?
Deep Quarry? https://mods.factorio.com/mods/Versepel ... DeepQuarry
Won't separate research trees mean everyone has to eat up even more of the resources? Not sure if it's a good idea if it's a co-op server?
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Re: Factorio
Mmm, true... thinking separate starting areas though...
Maybe a central area with everyone sending resources their...
The separate research trees was so that everyone kinda had their own thing so that we could all do our own thing.
Maybe a central area with everyone sending resources their...
The separate research trees was so that everyone kinda had their own thing so that we could all do our own thing.
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Re: Factorio
Looking at this mod too https://mods.factorio.com/mods/orzelek/rso-mod
Will make trains more useful, and make spreading out a bit useful.
Will make trains more useful, and make spreading out a bit useful.
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Re: Factorio
RSO combined with Angel's Infinite Ores ( https://mods.factorio.com/mods/Arch666A ... finiteores ) seems good. RSO can distribute the infinite ores with the regular ones, they can be rarer or more common and you can turn them on or off for the starting area.
The infinite ores are yield based, more like the oil fields. Over time the yield decreases so you dig up less of whatever resource, which seems fair.
I also installed the Auto Recycling Plant ( https://mods.factorio.com/mods/The_Evil ... clingplant ) which can apparently recycle just about anything, including any recipes added by mods. Only restriction seems to be you can't pull liquids back out of things.
Going to have a poke at it after dinner on a new map. Starting out is so slow...
The infinite ores are yield based, more like the oil fields. Over time the yield decreases so you dig up less of whatever resource, which seems fair.
I also installed the Auto Recycling Plant ( https://mods.factorio.com/mods/The_Evil ... clingplant ) which can apparently recycle just about anything, including any recipes added by mods. Only restriction seems to be you can't pull liquids back out of things.
Going to have a poke at it after dinner on a new map. Starting out is so slow...
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Re: Factorio
I was looking at the different Bob's mods... but they seem to change the game too much...
I'm thinking just the couple of simple mods to begin with.
So list for now is
- RSO https://mods.factorio.com/mods/orzelek/rso-mod
- Angel's Infinite Ores https://mods.factorio.com/mods/Arch666A ... finiteores
- Auto Recycling Plant (Because I hate ending up with random things I don't need) https://mods.factorio.com/mods/The_Evil ... clingplant
- Tomb Stones (Because dying is bloody annoying (https://mods.factorio.com/mods/ToadRoach/TombStones
Now to work out how to use them on a headless server... hmm...
And as my other server will probably be finished tonight... looks like I need to work it out this afternoon
I'm thinking just the couple of simple mods to begin with.
So list for now is
- RSO https://mods.factorio.com/mods/orzelek/rso-mod
- Angel's Infinite Ores https://mods.factorio.com/mods/Arch666A ... finiteores
- Auto Recycling Plant (Because I hate ending up with random things I don't need) https://mods.factorio.com/mods/The_Evil ... clingplant
- Tomb Stones (Because dying is bloody annoying (https://mods.factorio.com/mods/ToadRoach/TombStones
Now to work out how to use them on a headless server... hmm...
And as my other server will probably be finished tonight... looks like I need to work it out this afternoon

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Re: Factorio
Tombstones looks cool. Shame you'd have to die lots to really see many of the markers. 

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Re: Factorio
Also going to try this dirt path mod: https://mods.factorio.com/mods/Mylon/Dirt_Path
Not sure what it looks like in use. Want such a feature for RTS titles and city builders but nobody does it anymore.
Not sure what it looks like in use. Want such a feature for RTS titles and city builders but nobody does it anymore.

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Re: Factorio
Ooo, that looks cool, I'm sure half my area would have been bare after a while of running around
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Re: Factorio
Eww. Yeah not going to use that one...
This is one of those games I wouldn't mind getting my teeth into and attempting to mod... But I lack ideas...
This is one of those games I wouldn't mind getting my teeth into and attempting to mod... But I lack ideas...
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Re: Factorio
Modding step 1: Have a good idea.Mini wrote:Eww. Yeah not going to use that one...
This is one of those games I wouldn't mind getting my teeth into and attempting to mod... But I lack ideas...
If you like the above mod, but don't like the size of the tile it generates, why not have a go seeing if you can change the tile size?
Making small modifications to something that already exists is a pretty good way of getting into modding.
Also recommend using something along the lines of Notepad++ to change those .luas etc
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Re: Factorio
Ok, new server is up to see how some of these mods go...
It is running
They don't need to be unzipped, just the whole zip folder into the mods folder
It is running
- Angel's Infinite Ores https://mods.factorio.com/mods/Arch666A ... finiteores
- Auto Recycling Plant https://mods.factorio.com/mods/The_Evil ... clingplant
- Factorissimo https://mods.factorio.com/mods/MagmaMcFry/Factorissimo
- RSO https://mods.factorio.com/mods/orzelek/rso-mod
- Tomb Stones https://mods.factorio.com/mods/ToadRoach/TombStones
- Versepelles Deep Quarry https://mods.factorio.com/mods/Versepel ... DeepQuarry
- Wind Turbines https://mods.factorio.com/mods/__init__/Wind_Turbine
They don't need to be unzipped, just the whole zip folder into the mods folder
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